The Crimson Diamond v1.10u patch notes
The Crimson Diamond FULL GAME » Devlog
Hello!
Hopefully this will be the last patch update (v1.10u) for a while. Thank you to everyone who submitted feedback. Below you will find a list of reported bugs that got addressed (WARNING: Spoilers!).
As always, feedback and bug reports can be sent to feedback@thecrimsondiamond.com
Thanks so much for playing my game. If this is your first text parser game, thank you for giving text parsers a chance. I hope you enjoy The Crimson Diamond!
Best wishes,
Julia
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Patch notes (warning: spoilers)
- **Chapter 5’s “review” prompts should be clearer and more consistent***
- Feeding Albert almonds when trying to get him thirsty succeeds, but then shows an error along the lines of "you have no almonds".
- Outside the cellar door (Northeast exterior corner of lodge) the description given for "LOOK LODGE" is not correct for this location. It mentions that the single door leads to the study and the double-doors lead to the games room. But those rooms are on the NorthWEST corner of the lodge, not the NorthEAST.
- If player already knows that Corvus sits at the bench, if the player then examines the shoeprints by the bench, the game DOESN'T recognize that the player has found Corvus' shoeprint
- Chapter 5: When fragments are on the table and the player goes outside and behind the smokehouse, the fragments can still be seen on the table
- the first door on the left of the ground floor hallway, that leads into the room with the almonds. If you open it hallway side, go in the room, close the door then leave through the other door, go back through the lodge entrance you will find the door is still open hallway side. But it's closed from inside the room, if you walk through the open door you immediately get stuck inside the closed door when in the room. It's not game breaking as you can just simply open the door to make yourself unstuck again.
- "I even seen bits of jam!" I've even seen - should be I'm (or I've been) "I've really being run off my feet these days" in part 18-specific
- Nathan: as his gaze "as he gaze settles on Nessa" sulk by wheelbarrow - (endings' possibilities) beside "besides her brother" - (He'd say whom, not "who" - him/her "will the courts believe"-like form)
- Grammatical error: so were "but so was the lands of Nathan Cardinal's family."
- If I enter the room containing the boat house in chapter 5 (like the screen, not the house itself): Albert is there, he says he is meeting someone. Then Nancy walks towards the door. This can't be cancelled. Upon reaching the door, the game crashes with something like: Failed to move character: character not in room. It doesn't seem to matter from which direction I enter the room.
- in the innkeeper's bathroom I did TURN ON SINK to turn the sink on, but then TURN OFF SINK it says the bath is already off
- Chapter 4: when I tried to put the almonds in the whiskey while Jack was drinking it (don't ask why) and I got a message saying "that wouldn't benefit from dusting.
- I first noticed this in the study when I was attempting to search the ransacked desk in chapter 4 - when I did, Nancy walked up to the desk but I didn't get any text prompt or result at all. I've noticed this same behavior when searching other desks, i.e. Nancy walks to them but then no text response occurs. This actually almost made me miss something in chapter 5, where I wasn't able to discover the cigar butt in Albert's room without trying some different inputs.
- depending on where you eavesdrop from nessa and corvus are drinking whisky or brandy after dinner. brandy from the dining room, whisky if you're in the hallway.
- It all started after climbing the stairs of the barn. I got stuck and couldn't get down because none of the sentences worked (sentences with 'down" were not accepted). But suddenly I was out of the barn and able to play again. At that moment I realized that the character was crossing certain parts of the scenery and also overlapping the scenery when I entered the gardening cabin. As I was able to play, I let it go. The problem got worse when I needed to deliver Margot's food to the boudoir and I couldn't get into the room. I'm trapped in the master suite, and my character can't even access the bathroom in the bedroom.I tried leaving the room and entering again, I also tried an old save, and the bug continues.
- I am early in the game in Chapter 1, talking to the guests before dinner. I grabbed the Jordan Almonds from the Parlour and tried giving them to Albert in his room (Servant's Quarters). Nancy goes to give him a drink after he requests it, but the game crashes after he hands the glass back to her.
- Similarly, you can turn on the bathroom faucet on the ground floor in Chapter 1 and leave it on. After the next day in Chapter 2, the faucet is still "on", and the sound plays when you enter the room, but graphically, you cannot see the water flow, even after turning it on/off. Personally, I hope you also keep it so that you can leave the water flowing forever, I just find it really amusing to think of Nancy being a jerk and wasting water throughout the entire game.
- In Albert's room, when you open the bottom drawer of his wardrobe on the left and leave the room, it is closed again, regardless of if he's there or not. It feels inconsistent since all other drawers in the game tend to stay open.
- In the final confrontation, if Nancy moves all the way east past the rock and goes to the table and Nessa's dialogue is triggered, her character is moved to the top layer.
- I've noticed in this version that sometimes when an animated sequence gets skipped (by pressing ESC), the game crashes, and the error message points to the "points" sound effect having a null pointer reference. I noticed this with blowing the duck call.
- Toggling between Inventory and the other options on the Status Bar duplicates the inventory items in Text-based Inventory mode.
- Candles in the dining room no longer provide heat when unlit and will be appropriately described based on lit vs unlit.
- Added an Autosave before the player answers yes or no to Professor Plummer's question: "Are there diamonds in Crimson?"
- If the player has investigated the jetty thoroughly but forgot to compare fingerprints, they will receive a prompt to do so. If they missed the decanter fingerprint, they will get a prompt to take a closer look at the broken glass on the jetty.
- Narrative inconsistency with Nessa's fate if the player gets caught by Corvus in the cave and then answers YES to the professor. In Nathan's epilogue it said she was caught, in Nessa's epilogue it said she was never seen again.
- Fixed it so player can't put wax and salt into mug at the same time.
- "examine dough" "take dough" and "eat dough" were indicating the thumbprint cookies before Chapter 3
- During Ranger quiz, during the second question, Nancy would say she didn't detect Nessa's shoeprints even though the player is required to examine the shoeprints outside the smokehouse to progress.
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Files
TheCrimsonDiamond_itchio_v1pt10u.zip 70 MB
71 days ago
TCD-Mac-itchio-110u.zip 94 MB
71 days ago
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The Crimson Diamond FULL GAME
A cozy mystery adventure game set in early 1900s Ontario, Canada!
Status | Released |
Author | JuliaMinamata |
Genre | Adventure |
Tags | Cozy, Female Protagonist, Indie, Mystery, Narrative, Pixel Art, Point & Click, Retro, Text based |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
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Comments
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Nice polishing patch :)